HawkQuest Graphics information Game 1 Main Game Planets Sequence of screens Filename Actual order Screen in game = as it is played 1 ie. screen1A A ie. E 3 C A 2 B last of B must not have D 3 C 32 chars that change C 4 D B 1 A C 5 E A | Start HERE START of game here... Note: at end of Screen B some chars are changed so that re-used C and A screens appear a little different when re-used the second time round. Characters used for targets / etc How the re-defined character is used for the graphics. Note: c/P = Control P dia=diamond spad=spade special recognition characters are used at the bottom left or top left. They are very important characters and should be used to denote what the surrounding characters are. eg. target(s) or rubble. (LIGHT) (DARK) (LIGHT) Force Field Gun1 Gun2 Bldg Gun1 Bldg Gun2 c/r c/r c/r c/r 9:; BCD OPQ OPPQ c/r c/r c/r c/r <=> EFG RST RSST c/r c/r c/r c/r ?@A HIJ UVW KVVW c/q c/r c/r c/r | | | | | | c/M for N for Grass Explosion grass grass ONLY explosion explosion Pattern1 Pattern2 Building1 Building2 777 7777 XXXY \\\Y 777 7777 XXXY \\\Y 577 6777 8ZZ[ LMM[ | | | | c/N for c/L for c/Oh for c/P for Grass Grass pavement pavement explosion explosion Non-destructible patterns Flag for Special targets c/S c/T c/U C/INSERT targets hit c/V c/W c/X DELETE x c/CLEAR = extra heli v w SHIFT/LINE = shields (hidden well) Grass rubble 4x4 Grass rubble Pavement rubble 4x4 Pavement rubble c/I -> <- c/I -> -> -> c/J e d c/J e e d a dia b a dia dia b f g h f g g h <- c <- a dia dia b d i d f g g h <- c c <- d i i d Grass Hidden Gun Bushes y z spade c/K j k l m n o p q r s t u Roadway c/Y = top edge left up down right edge arrow c/Z arrow edge (pavement) Esc =bottom edge IMPORTANT NOTES Roads and guns cannot cross 4k boundaries It is possible to use characters like this below for a greater variety of designs EEEEE ENNNN E = explodable char ENNNN ENNNN N = Not explodable char ENNNN ENNNN R = special recognition char RNNNN REEEE NO Yes=OK The only really important rules to observe is that Recognition Characters must be used properly and non-destructable chars are placed around the destructible designs. Explodable (non-recognition chars) chars may be freely used in any explodable designs! ROADS ----------------------------+ ^ | | 5 chars | | inside | | | V | ----------------------+ | |4cha| |<-->| |insi| | de| | | Game 2 Secondary Game Character Set allocation - what characters are what? Crystal segment Exit-Teleport beacon Del Tab ShiftLine Esc d e b c